
Lost Valley, the game’s expansion of a DLC should be going live on April 14, 2022, while over the course of this upcoming weekend, we’ll be able to participate in a limited-time multiplayer beta.

Aside from that, I’m looking forward to giving the Swift Blade a try, the Ranger subclass with an assassination focus, which seems like a blast.Without too much fanfare, Tactical Adventures has announced that Solasta: Crown of the Magister will apparently be getting a multiplayer co-op mode and a new DLC adding a brand-new campaign to the game, new enemies and new subclasses. Sadly, I used it when we were fighting undead, so it was much less effective than it otherwise would have been. It filled a 15-foot cube with vengeful spirits, and its animation was amazing. There was one spell, in particular, that was cool. We were only level five, so it was only a small taste, but it has a lot of necromancy feeling. I played the preview as a Haunted Soul, the new subclass for Sorcerer. The new campaign Lost Valley also brings a new subclass for each base class. On the other hand, if you have friends who have more experience, you could always play with them, and they could help you learn how everything works. However, Girard was quick to point out that the tutorial in Lost Valley is extremely truncated, and players, especially those unfamiliar with how D&D works, might have difficulty figuring out how things work. Since Lost Valley starts at level one, players can jump right into it even if they haven’t played the Crown of the Magister storyline. I’m looking forward to playing through the entire storyline and seeing how far they pushed things. We only played through a small portion of the new campaign, but it was clear that Tactical Adventures has leveraged everything they learned while creating the first campaign to their advantage here. Choices made during the storyline and gameplay will affect how everything unfolds. Unlike Crown of the Magister, Lost Valley is a nonlinear story. Worgague said it generally takes around 20 hours to play through, but that can vary depending on how much you explore and do side quests. The Lost Valley DLC adds the first new campaign to Solasta since it launched and is a complete level 1-12 story. Since there are four players, ties can happen, and in that case, the host will be the tiebreaker. The only other change is when there are dialogue options, the group votes on which option to choose. Aside from those two things, gameplay flows precisely as it does in single-player. Loot is handled first-come, first-serve, although everything can be traded around as needed, similarly to how it’s done in the single-player version. Additionally, if I had been working my way through either campaign on my own, I could load up my save in multiplayer and bring in some friends to play with me. However, in the specific instance, I mentioned before, if I wanted to keep playing Lost Valley on a Druid on my own, I’d need to go pick up those DLCs.

Another QoL aspect of this is that each player can also create their own saves of the game, so if the host stops playing, the other players can keep playing with the same characters on their own.

For example, if I don’t have the previous Primal DLC or the new Lost Valley DLC, but I join a game with a host who does, I can play through the Lost Valley campaign and create a Druid. The host also determines what content is available. It’s also flexible in that each player can play more than one character if needed, which is helpful if you don’t have three friends available to play Solasta. It’s an incredibly flexible system that puts ease of playing together at the forefront of everything. Each player can either create their own character at the beginning of the session, import one of their already created characters, or if the host already has a save with characters already created, play one of those characters. One player acts as the host and will create the game for other players to join. When they say all, they mean all, so this does include content created in the dungeon maker tool. Additionally, all content, current and future, will be compatible with multiplayer. Although it is arriving with the Lost Valley DLC, multiplayer will be available to everyone regardless of whether you buy the new DLC. The ability to play with friends is what I’ve wanted to be added to Solasta the most.
